﻿
#pragma once

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//
//----------------------------------------------------------------------------------
#include <ace.common.Base.h>
#include "../../../ace.Core.Base_Imp.h"
#include "../../../ace.ReferenceObject.h"

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//
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namespace ace {
	//----------------------------------------------------------------------------------
	//
	//----------------------------------------------------------------------------------
	/**
	@brief	シェーダー(2D)
	*/
	class Shader2D
		: public IReference
	{
	protected:
		Shader2D(){}
		virtual ~Shader2D(){}
	public:
	};

	//----------------------------------------------------------------------------------
	//
	//----------------------------------------------------------------------------------
}
